AssetsLoader
The AssetsLoader processes image and other static assets (video, audio, etc.) in your React Native application. It handles asset extraction, copying files to the appropriate platform-specific output directories, and supports additional features like base64 inlining and conversion into remote assets.
By default, extracted asset files are copied to assets/ directory for iOS and to Android resource directories for Android, which matches Metro's asset handling behavior.
Android resource directories
When bundling for Android without the development server, extracted assets are placed in the following resource directories:
xml and ttc are not included in the default asset extensions, so getAssetTransformRules() doesn't process them. To bundle them, add a rule that uses the Assets loader for these extensions.
Font binaries are emitted twice: the font copy keeps native references such as @font/... and R.font working, while the raw copy lets libraries that load fonts by name at runtime (e.g. React Native Skia) find them the same way they do with Metro.
Re.Pack also generates raw/keep.xml listing all bundled Android resources. Assets loaded by name from JavaScript are invisible to the resource shrinker, so this file keeps them in the APK when shrinkResources is enabled.
Development server builds and remote assets are not copied into Android resource directories, so the layout above and keep.xml don't apply to them.
Looking to do more with your assets? Check out the guides on:
Options
platform
- Type:
string - Default:
compiler.options.name
Target platform (e.g. ios or android). The default value is the name of the compiler which Re.Pack sets to the target platform.
scalableAssetExtensions
- Type:
string[] - Default:
SCALABLE_ASSETS
Array of file extensions that support scaling suffixes (@1x, @2x etc).
See SCALABLE_ASSETS for a list of extensions supported by default.
scalableAssetResolutions
- Type:
string[] - Default:
SCALABLE_RESOLUTIONS
Array of supported resolution scales.
See SCALABLE_RESOLUTIONS for a list of resolutions supported by default.
devServerEnabled
- Type:
boolean - Default:
undefined
Whether development server is enabled. By default, this option is determined by checking if compiler.options.devServer is defined.
inline
- Type:
boolean - Default:
false
When true, assets will be inlined as base64 in the JS bundle instead of being extracted to separate files.
maxInlineSize
- Type:
number - Default:
undefined
File size threshold in bytes used together with inline: true. Assets whose largest scale variant is smaller than or equal to this value will be inlined; larger assets will be extracted as separate files. Has no effect when inline is not true.
The threshold is compared against the largest scale variant (e.g. @3x), not the @1x file — when an asset is inlined, all scale variants are embedded into the bundle.
Learn more about size-based inlining in the Inlining Assets guide.
publicPath
- Type:
string - Default:
undefined
Public path for local asset URLs.
remote
- Type:
object
Configuration for remote asset handling.
remote.enabled
- Type:
boolean - Required:
true
When true, assets will be converted to remote assets meant to be served from a CDN or external server.
remote.publicPath
- Type:
string - Required:
true
Base URL where remote assets will be hosted. Must start with http:// or https://.
remote.assetPath
- Type:
(args: AssetPathArgs) => string - Default:
undefined
Custom function to control how remote asset paths are constructed. Applied to both generated folder paths and URLs.
Example
Excluding Assets
You can exclude specific asset types from being processed by the AssetsLoader. This is useful when you want to use a different loader for certain file types (e.g. .svg files)
Here's how to exclude .svg files and process them with a custom loader instead:


